Who am I
I started in the game industry in 1992 at Microprose, working on graphic adventure point and click games. Over my career I’ve learned on the job as the industry grew from 2d to 3d and from low res to today’s high-res realistic graphics. Starting as a 2d animator for sprite-based games and slowing shifting over time to 3d environment art, world building, and eventually into team management. I have worked in many genres including strategy, first person shooters, 3d person shooters, and many years working on MMOs. Most recently as the environment lead on Elder Scrolls Online and for the last few years on an unannounced game Zenimax was developing.
In my personal time I enjoy gaming of all kinds both video and tabletop, drawing, painting, sculpting, hanging with the family, and wrestling with my dogs.