
1992 - 2002
MicroProse Media
Production artist
I started at MicroProse in the AGA department (Animated Graphic Adventures. While there I created Pixel art characters and animations for scenes and interactions throughout the games. I also did motion capture acting work for some of the sequences.
eventually moved into 3D Modeling assets and moved into environment building and Level Design. Creating many of the levels for our shooting games such as Xcom enforcer and Klingon Honor Guard. These where great learning games as we used very early versions of the unreal engine.