2002 - 2003

Vicious Cycle

Production Artist - Level Designer

At Vicious Cycle I was a production artist and level designer. As a production artist, I modeled and textured assets. On Robotech, I shifted to level designer, where I built and set up game play for many of the levels of the game.

I also worked on Dinotopia as a level designer which required modeling and texturing of the environments. We did not have a terrain editor and the environments were built completely in 3D Studio Max

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Mythic Entertainment 2002-2009

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Microprose Software 1992 - 2001