
2002 - 2003
Vicious Cycle
Production Artist - Level Designer
At Vicious Cycle I was a production artist and level designer. As a production artist, I modeled and textured assets. On Robotech, I shifted to level designer, where I built and set up game play for many of the levels of the game.
I also worked on Dinotopia as a level designer which required modeling and texturing of the environments. We did not have a terrain editor and the environments were built completely in 3D Studio Max