2004 - 2008

Mythic Entertainment

Production artist - Environmental Lead

I started at Mythic as an Environmental Artist and created many assets for Dark Age of Camelot expansions and updates. I eventually was promoted to lead and shifted to the new project Warhammer Age of Reconning.

On Warhammer, my focus was environments, specifically the two main cities where I led a team of environment artists in developing the look and feel of the cities as well as problem solving the metrics issues to get them running smoothly.

During this time, I was also the outsourcing manger providing feedback and approvals for work done outside the studio.

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Zenimax Online 2009 - 2025

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Vicious Cycle 2002-2003