
2004 - 2008
Mythic Entertainment
Production artist - Environmental Lead
I started at Mythic as an Environmental Artist and created many assets for Dark Age of Camelot expansions and updates. I eventually was promoted to lead and shifted to the new project Warhammer Age of Reconning.
On Warhammer, my focus was environments, specifically the two main cities where I led a team of environment artists in developing the look and feel of the cities as well as problem solving the metrics issues to get them running smoothly.
During this time, I was also the outsourcing manger providing feedback and approvals for work done outside the studio.