2004 - 2008

Mythic Entertainment

Production artist - Environmental Lead

Responsibilities Warhammer: Team Lead Environment art, Outsource manager, Level design and world building for City areas and PvP spaces

Responsibilities Dark age of Camelot: Team Lead Environment art, Production artist

I started at Mythic as an Environmental Artist and created many assets for Dark Age of Camelot expansions and updates. I eventually was promoted to lead and shifted to the new project Warhammer Age of Reconning.

On Warhammer, my focus was environments, specifically the two main cities where I led a team of environment artists in developing the look and feel of the cities as well as problem solving the metrics issues to get them running smoothly.

During this time, I was also the outsourcing manger providing feedback and approvals for work done outside the studio.

Previous
Previous

Zenimax Online 2009 - 2025

Next
Next

Vicious Cycle 2002-2003